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Maxine Domino, 02/13/2022
Not the first(or last) image I've made in this style, but absolutely my best so far. This piece had three purposes: to incorporate color contrast into composition, to help me refine this scratchy art style, and finally, to be the first full rendering of Maxine 'Max' Domino.
A little info on her: she is a Khejitsune, one of the twelve soulbearing species from my TTRPG setting. Frontwoman for the punk band 'Dynamo,' she is well-known for having a "Fightpass" at every live performance, given to one able-bodied and willing attendee upon entrance to the venue. This pass allows the attendee to climb on stage and have a brawl with Max during that performance.
She has not yet lost to a Fightpass holder, and has never stopped singing during a fight.
Boys' Night Out 2, 04/01/2023
The follow-up to a daily sketch I am now retroactively titling 'Boys' Night Out,' this piece depicts the natural conclusion of any group of dudes chilling together long enough: total erasure of your physical form in order to enmesh with the cosmic subconscious.
Umbral Forest Background, 02/04/2023
Originally the background for a rotoscoped animation project for uni, I loved it too much and choose to display it as its own piece.
It takes inspiration from the artstyles of Everhood, Fight Knight, and especially the song 'Cursed Cathedral' from Mario's Mystery Meat,(along with the background of the area in which it plays). I am in love with the aesthetic of highly saturated colors overlayed onto a pitch black background. The poem hanging in the Foyer describes my feelings on the matter.
Twilight Forum 3, 04/09/2023
One of my earlier Bryce renders, this is the only scene in which I have taken shots from multiple angles. For a time, I built a space in my head of sorts to visit when I meditate. This is my attempt to recreate it, with mixed results, honestly. I feel there should be more here, like it doesn't catch the proper feeling when I look at it.
The tall trees are my favorite part though, simply black silhouettes framed upon a deepening blue sky. That looks exactly how I wanted it to.
Twilight Forum 4, 04/09/2023
This is my favorite angle of the Twilight Forum, and has the most interesting composition to me, though it hides almost everything else in the scene.
You Came From Somewhere, You Know, 10/25/2022
I've always loved the aesthetic of clowns. Bright colors, abstract shapes, completely different fashion standards. They're quite interesting to look at, honestly. I feel like clowns in art are a bit like spirits, appearing inhuman but familiar, relegated only to select spaces and circumstances.
I wanted a high contrast space here, inspired a bit by renaissance paintings, but also by a certain weirdcore image that fills me with comfort.
See it here
Ga'Kara's Outfits, 01/29/2023
A simple reference image for Ga'Kara Angell, my friend's character in a campaign I was running in my rpg system. While this was partly to show Ga'Kara, this is the first (and at the time of writing, the only) representation of Haukozan attire.
Despite coming from a frozen world, they are very well adapted to living in the cold. As such, Haukozan clothes tend to be lighter and more breathable than one would expect, especially when living on a warmer planet, such as the one Ga'Kara finds herself on.
Royal Procession, 09/01/2022
A Khejitsune royal procession, dressed in their formal attire. The royal guard are believed(rightly) to bear skill and fortitude which surpasses the need for technology. As such they use only ancient weaponry and armor to show this to all, and the history ingrained in these relics strengthens them.
While serving as a good example of Turran royal attire, these people most visibly wield a logic, the most powerful form of magic in my setting. The tools you use, the armor you wear, they only go so far. It is the ideas you wrap yourself in which are your greatest strength.
Turran royalty, and the dominant Turran culture as a whole, believe in history as reinforcing the future. The spirit of all previous hammerstrikes strengthen the one you swing yourself. The spirit of all previous decrees enforce the one made in the present. Most Turrans wear a "chronicle," a garment on which they write their entire life's story, as they live it.
Searching The Ruins, 06/04/2022
I've always loved how useful charcoal is for rendering flowy clothing. This piece was a bit of an excuse to do just that, drawn while I was at home during summer break, unlike most of my charcoal pieces, which were drawn for classes.
Loomomu Villagers, 06/19/2023
What's notable about Sphirin, the planet on which the Loomomu live, is that the wilds are haunted. All of them. Everywhere. Any stretch of untouched land can become home to spirits, creatures, and other things which live through logics alien to the Soulbearers.
As such, any individuals living in the city outskirts or smaller settlements are threatened by these forces. A way to somewhat assure your safety is to wear enchanted clothing, bearing charms and wards strong enough to keep the bad things away. Or at least, the weaker ones.
Enchantments in this setting are not worked through magic directly. To intentionally enchant an item one must infuse it with their soul through expression by making it into a piece of art. To unintentionally enchant an item, it will simply gain power through enough usage and care, or from experiencing incredibly unique circumstances.
Mineral Gallery, 08/11/2023
Created while at the beach, this render was inspired by the mineral gallery at the science museum in my home town. The museum's long since been updated, but I still remember how it was when I was a child. It was a strangely dark place with a feeling of mystery, and many small exhibits I think about every now and then, the vibrating sand table being a big one.
The mineral gallery stood out to me though. I had already visited the museum for years before it was added. A completely different feeling from the rest of the museum, even darker, with red curtains(which I may be misremembering), a dark green carpeted floor and gray fabric covering the walls. The brightest points in the room were the display cases, filled with strange stones, metals and gems on black pedestals. I remember there being interactive tv screens with information on each stone that you could navigate to through a grungy, 90's sci-fi looking user interface. I still think about that gallery.
The Masked Dog, 10/09/2022
The ancestor(god) of chaos in my setting, the Masked Dog is unlike any of the other ancestors, particularly in form. It is believed by some that it was not born alongside the other ancestors, but is instead an extant deity from elsewhere who took the place of one.
Shifting constantly in color, texture, shape and sound, its presence is cacophanous to all senses, and those who witness it are incapacitated by seizures, and left without any form of perception for weeks... If it allows them to be.
The Masked Dog is not disorder, unrest, or complete dissolution of logic and meaning. It is the potential for anything to occur within a single, moving, point in space. Any action or occurence, and the effect thereof.
It feeds on them, leaving all things devoid of agency and change.
Self-Portrait, 05/08/2023
The final assignment for my figure drawing class was to create a self-portrait. A conclusion you might have noticed on this site is that I don't find the face to be a particularly important feature of myself. I don't find being human to be a particularly important feature of myself. I actually find names to be dangerously important, which is why I am 142. So I can be my own.
While partially an excuse for more flowy fabric, I wanted to capture a feeling of me, not the me I am physically, or that I know, or that I even believe myself to currently be. If I were the most basal, purest me as I could be, idealized and inescapably flawed simultaneously. I believe, at the time of drawing this, that this would be me.
On The Toilet, 03/27/2023
This piece, at the time of drawing it at least, is my answer to the question: "how hard can I go?"
Based on an image of what I believe to be an entirely carpeted bathroom and featuring Benneth, my fursona at the time, the goal of this picture was to render as much detail as I could (while still getting my homework completed). I am not satisfied with the techniques I used for Benneth, but I am quite pleased with the bathroom.
Triptych in Longing, 05/10/2023
One of my more unique pieces for a few reasons. It is extremely personal to myself, it features multiple images combined into one, it's the first digital diorama I have ever made, and it is only one of a few pictures that came from a successful strike of sudden inspiration.
Driven by the first warm winds of spring I had a thought of my creature standing in a field, staring into the open distance. That thought eventually grew into this, depicting both my feelings and some events I was experiencing at the time. The lingering obsession with this scene also led me to make a certain secret page you may have found. The house in the center panel should look familiar.
And Lonely in The Trees it Walks, 04/20/2023
The first panel of the triptych, it is actually the second which I made. I wanted to commit to blue in this one in order to create a color gradient from first to last.
The flowers in the corners are Bird Eye Speedwell, my favorite wildflower, despite them being invasive in the US.
Stark Warden of Distance and Wind, 04/14/2023
The second panel of the triptych, this is the first which I made. It encapsulates the feeling the strongest, I think.
I have always loved the time of dawn and sunset when the sun lingers behind the mountains, filling the sky with light while the land remains dark... I did not capture that here, but the feeling is strong regardless.
Visiting a Moment, To Draw Questions Forth, 05/09/2023
The third panel of the triptych, I feel this is the best, as far as technical skill goes. This is some of the most realistic lighting I think I have ever captured. While blue remains, I kept a lot more orange here to (hopefully) imply that somewhere, out of view, the sun has risen.
Day-26, 01/31/2022
Prepare to see a ton of daily sketches, all out of order. In 2022 I decided to make a timed sketch each day, usually within 30 minutes, sometimes longer and sometimes shorter. While I did end up with 365 sketches, only some of them were actually good, and I had to double up some days due to not being able to make one the day(s) before.
Benny Boi, 02/03/2022
I made this with only a single hatching brush. While it was a fairly low effort piece, people liked it. I was going for something wild and sharp, to reflect Benny's personality. He was my fursona at the time, though I've since grown out of him.
Wiggle Waggle Antivirus Pro, 01/08/2022
One of my first drawings with Kid Pix Deluxe 4, this is the piece that Wiggle Waggle came from!
A little about Wiggle Waggle: she is a sentient antivirus program/desktop pet Inspired by eastern dragons. She can float and make herself as long or short as she wants. She literally eats malicious code, from malware to PUPs (potentially unwanted programs). I need to be careful what I download regardless, as she gets sick if she eats too much.
Wigglet's colors come from an inverted alternate version of this image, which I made because I wasn't sure about the red at first.
Line Up, 01/04/2022
From left to right, this piece features the main characters of a webcomic I am planning: Mercy Monroe, Malin Monroe, Sibyl Wash, and Delilah-142-IN.V2-G.
Mercy is the protagonist, a recently orphaned girl on the run from the man who wiped out her family. Malin is her older, adoptive brother, small and mute but filled with a burning rage he uses to protect Mercy. Sibyl, permanently armored by her own volition, has been assigned as guardian to Mercy and Malin to repay a debt to their godmother. I'll be honest that Delilah, a sapient android, has less solid ties as of yet. I'm toying with her starting under command of the antagonist, but choosing to join the three when she begins to gain a sense of agency.
Mercy Sketch, 10/06/2022
A simple redesign of grown-up Mercy, done in a daily sketch. Like most Turrans, she now possesses a chronicle, though she was raised in a strongly Loomomu culture. While her parents had abandoned Turran tradition, as they had first been abandoned by it, it's quite possible that she gains a curiosity in later years and uses entries in her chronicle as an opportunity for self-reflection.
Dad Birth, ??/??/2022
Before you get concerned I don't know my father's own birthday, know that I made this piece before it, not on that day. It's only saved on my laptop, and I'm not in the mood to turn it on just to sift through to find the date of a single image, so chill.
As for the image itself, the picture being held by the creature was drawn in Kid Pix Deluxe 4, while the creature itself was drawn in Clip Studio Paint. Not sure my father really understood it, but I enjoyed making this piece and he appreciated the effort.
Big Snake Causes Bodily Harm, 06/30/2022
Part of why I started drawing these daily sketches in the first place was to force me to focus more on shape, contrast and composition. I want to use this style for a webcomic because it's unique, challenging and time efficient, as well as significant to certain themes in said comic. Big Snake here is somewhat dynamic and only shows strictly what I deemed necessary.
Mercy Does Not Know Where She Is, 08/04/2022
An attempt at some sort of concept panel/page for the comic. While I do not like how Mercy looks here, I love the title and the composition.
Mrs. Devoy Sketch, 08/14/2022
While this is not the first image of Vera I've drawn, this is the first you'll see in this gallery so I'll introduce her here.
Mrs. Vera Devoy, a Khejitsune swamp witch living on Sphirin, is not a standard magic user. NPC in a campaign I was running with Soulbearer, she is wife to the primary shopkeep and serves as many things from keeper of lore to producer of potions and enchantments. She is a witch of the Solute, a poorly understood and widely unknown god, under which she served.
To call her a Khejitsune at all is, to some extent, no longer true. Her connection to the Solute came to be when she died in the wilderness, drowning in the mire of the swamp in which her parents lived. But she, like all children lost in Sphirin's hinterland, was not dead for long. The Solute gave her life but took her independence. She had become a creature known as a waif, a feral witch puppetted by forces unseen. But as children do, they grow up and develope agency. Waifs are no different.
Incense Visions, 10/16/2022
I'll have you know I'm making up the names for most of these daily sketches as I type these comments.
As for the piece itself, I had bought a new brush pack for Clip Studio, and decided I'd have a bit of fun with one of the brushes.
The Business End, 08/14/2022
Another character for my Soulbearer campaign, Bezel The Swarming is a mad hermit turned bee wizard, and one of the first bossfights. His outfit was inspired by medieval beekeepers, and that smoker of his is better equated to a flamethrower. He shows up multiple times through the campaign, generally wreaking havoc and interfering with other bossfights.
Byron "Dot" Monroe, 07/22/2022
Mercy and Malin's father, Byron. Called Dot by his wife, he was the co-leader of the Monroe gang and bearer of Vagabond, one of 200 bullpup revolvers produced by a single gunsmith through his lifetime.
The weapon itself is not insignificant to his reputation. It requires incredible skill to use with any efficiency, as the cylinder can only be released and locked back in place by spinning the weapon at the right speed, backward then forward.
Byron was well-known for never taking more than a single shot to fell his foes, always landing right between the eyes. He was a cunning and precise man, working with efficiency and grace. His movements were never broken up, one always flowing into another. He could read how people worked and tell what they needed. While a criminal he was not without cause, seeing to it that the little community he built thrived.
Valerie "Snoot" Monroe, 07/22/2022
Mercy and Malin's mother, Valerie. Called Snoot by her husband, she formed the other half of the Monroe Gang's leadership. With her size and strength many often assumed their relationship was one of brains and brawn, with her bearing only the latter.
But this assumption was false. Valerie was a deceptively intelligent woman, able to adapt to situations on a moment's notice and control an entire operation from the ground. Truthfully, their relationship was one of plan and action. For all Byron's efficiency and grace, there had to be someone who could create the conditions under which he thrived. Stray variables and complications were her purview, and she knew just how to clear the playing field.
The key to the success of the Monroe Gang was the teamwork of Byron and Valerie, as well as all those they were responsible for. The two had a relationship built of mutual respect, adoration, and understanding.
Strange Ungulate, 02/03/2022
While I'm not a fan of the colors, I do quite like the brushwork here. I do also love that bit of red, green and blue in the top left corner.
Into the Open Air, 01/02/2023
One of my biggest peeves when it comes to webcomics is when the maker just cannot, for the life of them, have a single page where characters don't speak. Comics are a combination of text and imagery, and should be treated as such. Sometimes you lean further into one, other times you lean further into the other. It is okay, even important, that you sometimes allow the reader to lean back and just take things in. Composition, focusing on how the elements of a page are placed, is incredibly important to visual storytelling, particularly when you have no text.
This page is an experiment in both: having no text, and focusing on composition.
Morning Tea, 01/02/2023
I think that this is not the correct date for this piece, but that it's simply the date it was added to my phone.
Anyway, this is a test page for my test comic, a 50 page comic I'll make to see whether I'm really capable of a project of that size. This comic will feature the swamp witch Ms. Vera Devoy (prior to her marriage to Elim) and Oliver, her apprentice, as main characters. As such, the art style does not have the same bearing on the story as it does for the bigger comic, but this will be used as extra practice.
Update: This "practice comic" (A Backwater Repose) is now my main comic, now takes place long after Elim's passing, and is estimated to be 150+ pages. Oh how plans change lol
Delilah, 02/23/2022
I currently consider this to be Delilah's final design, with the only planned change possibly being cloven hooves instead of paws. I've always loved the trope of a character wearing some kind of coat overtop of their armor. It makes their appearance look more casual, like the armor is just part of their standard attire (which is not unusual in my setting). Given how space has become a wild west sort of situation, it is quite wise to never be without your armor, even when planetside.
Sleek, 07/26/2022
While the lighting is somewhat nonsensical, I am IN LOVE with this guy's pose and the movement captured within.
Also look at his little butt :)
Soulbearer Poster, 11/29/2022
This is a poster I made for a graphic design class, based on my roleplaying game. While I used Clip Studio Paint to make the illustration (and the original handwriting for the logo), Adobe illustrator was used for the poster and the logo proper, as well as for the little logo in the bottom right hand corner.
Mrs. Vera Devoy, 06/19/2022
The first design for Vera Devoy, a swamp witch who features as both an NPC in my current campaign as well as one of the main characters for my practice comic. While her unusual jet-black fur is technically possible for a Khejitsune, it is not a feature she was born with. Not a feature she was born with the first time, at least.
As a young child, Vera drowned in a swamp in the haunted wilds of Sphirin. There, in the dark waters, she was given new life by the Solute, an ancient god of both things forgotten and things never known. In this new life she had become a waif, a child changed by the Solute and thus subject to its will.
But even children of the Solute grow up, and find their independence.
Simply put, she is now a greater waif, an adult who has been changed by the Solute, but has freed herself from its will.
Sanctified Shock Trooper, 08/16/2023
This piece displays two aspects of my rpg setting, one reflecting Loomomu culture, the other reflecting the setting as a whole.
In my setting magic and technology coexist, and are equally practical methods of getting things done, and as a result, it is not uncommon for them to be intertwined. Take this shock troop for example: her armor is woven from advanced materials designed to protect her from ballistic and energy weapons alike. However, inscribed on the faces of her armor are calligraphic enchantments which fortify her speed, strength, and situational awareness. Magic and tech work side by side, filling the roles they are best suited for.
As for the color schemes of her armor, note that each is associated with its own company. The Loomomu military has found that companies thrive when allowed to differentiate themselves from one another with their own unique color schemes and iconography.
Waiting, 07/??/2023
Most of these charcoal and pastel pieces on this end of the gallery were made in a figure drawing class I took senior year. After spending the first half of the semester trying in vain to capture entire bodies in good detail with only the time given, I found myself wanting to hone in on specific details instead, primarily hands. I quite like my use of framing in many of these, and I'm pleased with the detail I was able to capture.
Mockup 1, 03/09/2022
A physical mockup for a graphic design class, featuring a mock cover for a roleplaying game rulebook as well as a label for a set of dice. I imagine the cover would be faux leather with a cross of lords in gold leaf, with a similar cross sized down in the center of the spine.
Mockup 2, 03/09/2022
A physical mockup for a graphic design class, featuring the front of a mock box for a roleplaying game starter set. While the logo certainly needed work, you can probably guess by the Soulbearer tile on this site that I quite liked the Lords' Cross layered overtop the soul colors.
Mockup 3, 03/09/2022
A physical mockup for a graphic design class, featuring the back of a mock box for a roleplaying game starter set. I am in love with how I rendered the stars in the background, and I think I will always render them in a similar style for my game.
Mockup 4, 03/09/2022
A physical mockup for a graphic design class, featuring the front of a sleeve for a roleplaying game rulebook. While it works, I feel the front is pretty messy. The Soulbearer tile on this site is likely the design I'd actually choose for a rulebook sleeve.
Mockup 5, 03/09/2022
A physical mockup for a graphic design class, featuring the back of a sleeve for a roleplaying game rulebook. Conversely to the front, I quite like the back of this sleeve! The only change I would make is with the quote overlayed on the upper half of the image, I don't like the placing of the text.
I got a lot of compliments on the random barcode! That's a feature most other students overlooked on their mock items, but it makes the cover look much more real.
Vera Redesign, 09/10/2022
While fairly simple, I am absolutely in love with this new design for Vera Devoy. She fits better into the general style of clothing worn by people in her area, as well as just being rendered better than when I first drew her back in 2022.
Better pose, better facial details(in that they can barely be made out), better eyes and better head shape. While canon to her as a whole this redesign is of Vera prior to her marriage to Elim, hence only being "Ms." Vera Devoy.
I am also debating whether her soul should be visible in her eyes like other soulbearers, or if her intelligence comes instead from her relation to The Solute. I'm leaning toward her soul not being visible, which explains her affinity for and understanding of strange magics, which cannot be wielded by those with souls.
Boys' Night Out, 09/30/2022
While not the best of my daily sketches, this is certainly my favorite. The heads here are recolored images of a little Playdoh bust I made. This also acted as the inspiration of Boys' Night Out 2.
Waypoint, ??/??/2023
Made by mistake as a piece for my senior thesis class (a result of the professor not clearly explaining the assignment before it was due), I am actually quite happy with how this came out. While rushed, I think the flow of the grass is quite nice, and like the glow and color of the "waypoint" (made with Playdoh).
Ulm, 08/17/2022
An NPC and main character in the campaign I have been running, Ulm is a young deep child, a creature believed to reside in the dark, esoteric spaces deep beneath the surface of the earth, born from clay and the Solute's strange will.
Ga'Kara, the player's character, found Ulm alone in a cave, and decided to take care of this intelligent but half-feral creature. Ulm is curious, inquisitive, and immediately eats any and all food it can get its hands on. While creating many problems for Ga'Kara itself, Ulm also has an array of abilities and strengths which fill in for Ga'Kara's weaknesses.
Doubt, 07/28/2022
I am quite happy with the composition of this daily sketch, as well as the expressions of the two characters. I imagine these two as being some sort of warlocks, travelling on a pilgrimage of sorts. Brother Wynne is old and grumpy, but driven by an unmatched resolve. Sister Kay, on the other hand, is younger (middle-aged) and very enthusiastic, but new to the practice.
Dredge Buren, 08/07/2023
I originally made a sketch for this back in 2022 for the campaign. Dredge Buren is a young Seerkedi, overeager to prove himself as the next great bounty hunter. Slippery and overconfident, he throws himself head-first into danger, usually resulting in him having to turn tail and flee, his hopkit and gliding wings providing ample means to do so. He is one of the bosses for the campaign, but not a regularly reoccurring character.
Elvira Erskine, 08/08/2022
Nasty, rude, and arrogant, Elvira has an inflated sense of self-importance, and is certain she always has the correct solution to a problem. While this would be her downfall, her reputation as one of the greatest assassins currently alive proves she is more than capable of putting her money where her mouth is.
She is a woman of stark contrasts, quite loud and boistrous when idle, punctuating her words with hisses, spitting and growls. While working, however, she is silent and stealthy, weaving within the flow of the crowd, gliding across the rafters, drifting just beneath the surface of the water. Her extra set of legs is partially responsible for her stealth, dispersing her bodyweight for lighter steps, aiding in scaling surfaces, and allowing her to sprint faster than some athletes.
The Devoys, 08/17/2022
A simple reference of Vera and Elim Devoy for the campaign. While Vera is prim, proper, and quite uptight, Elim is open, friendly and talkative. She does not often smile, and even less often does that smile linger for long, but Elim's love and positivity is infectious.
Points of Interest, 04/??/2023
Another piece from my figure drawing class. The pose as a whole was rather uninteresting from my angle, and I could not find any single place which would be good to draw, so I simply chose the areas which caught my eye and drew them all together. It's an interesting creative exercise, actually.
Scrotus, 07/16/2023
A little background on this: someone on Twitter tweeted about a "nightmare" they had where artists were all posting their OC's in the Halflife/GMod crowbar pose, with only #Scrotus in the description. Wonderfully, that nightmare was made real, and I helped.
Oddly enough, this image is also my most detailed example of a deep child's anatomy, given that they are too dark to make out any sort of detail apart from their eyes and silhouette. Note the crook in its neck, the canine-like barrel chest, the pointed elbows, the outline of its iliac crests (upper pelvis/hips), and the thick pads of its fingertips.
Ceremonial Regalia of Wind's Wakeful Winnow, 07/15/2024
The prairie seer is made of clay, and so are its 2500+ children which it sculpted group by group over the course of about 200 years. That's a lot of birthdays, so its solution was to designate a single week every year to hold a festival in celebration of its offspring. Depicted here is Winnow being dressed in garments created by its two eldest children; I Listen Over The Water and Joy's Gentle Keening. Once Wind's Wakeful Winnow had been dressed, it headed to the stage with the pair in tow, where it would have opened the rites with a song... If it hadn't vanished as soon as it passed through the curtains.
I designed this outfit for Winnow after a roleplay interaction where it was asked just how it found itself in the server's world. The beast's answer was simple enough. It stepped onstage only to be met not by the howls of its thousandfold children, but by the burble of a brook outside the grotto where it was now very, very lost.
Somewhere Else, 02/04/2024
Not to be confused with prairie seers or deep children, this creature is a sona of sorts, and came after them. Some clear identifiers are an infinitely long tail(not present in older art), the lack of a breezeplate(those circular objects worn on the tail, shown in the image above), and the creature's aloof attitude toward gravity(prairie seers and deep children like to remain firmly planted on the ground).
This creature means a lot of things to me in a lot of different contexts. I won't bother to explain because I don't have to. It's mine, and I put it in personal work. Despite its similarities to deep children in particular, it came after them and I see the two as completely separate things in my head. Deep children aren't self-inserts, just want to be clear!
Also I'm quite pleased with the anatomy and lighting in this image.
Winnow Reference Sheet, 03/23/2024
I created Winnow as a character to use in a Discord ARP(art roleplay) server. While prairie seers as a creature already existed in my setting, I wanted to make a beast with an opposite personality to what I had first envisioned for them.
Originally, prairie seers were meant to fill the same niche as dragons in Dungeons and Dragons but with an eldritch twist. They're immensely intelligent and powerful creatures with plenty of wealth, but who keep very much to themselves, only sometimes recruiting followers. Conversely, Winnow is filled with a curiosity and zest for life which drove it not only to interact with Soulbearers, but to create a civilization of its own populated by the children it sculpts.
Creating characters for a roleplay purpose and retroactively worming them into canon stories like A Backwater Repose isn't all that uncommon for me. Vera herself started as just an NPC in a Soulbearer campaign I was running.
Graver Portrait, 04/16/2024
My first (and currently only) piece made with Verve Painter that I think is actually worth showing off!
Until this painting I've only occasionally fiddled around with Verve Painter, attempting landscapes or whatever to interesting but lackluster effect. This was my first real attempt to make an actual art piece with it and I'm still blown away with the result. The program's experimental and has some limitations that show themselves immediately (such as only being able to undo your last brushstroke), but the fact it's a drawing program with FLUID SIMULATION makes shading a wonderful new beast. I may write a blog about this in the future.
Anyway, this is just a concept portrait of a Seerkedi racecar driver from my setting, named Graver.
Winnow's Halloween Costume, 10/29/2024
This piece is pretty simple, just a cute idea for what Winnow might dress up as if it had any concept of Halloween (which it doesn't). The silly creature couldn't decide whether to be a fire engine or a firefighter.
I should note that the three smaller creatures with it are not its children. In the ARP server that I placed Winnow in, it lost its ability to make children upon its arrival in the new world, and instead can only sculpt up to three proxies. Unlike deep children, which are bipedal and have different proportions, proxies are simply miniaturized prairie seer bodies that Winnow's mind is stretched across, so it's controlling all four of these bodies at once. No, proxies are not canon to my setting, just to that server.
Somewhere, Far Across The Ocean, 11/06/2024
Another personal piece, inspired by meditation, some of my favorite beach images, and in no small part the song Phaedra by Baths.
Lyrics aside, the song sounds rather "windy" and wide open to me. It drives me to imagine standing at the edge of the water, poised and ready, regarding some darkling point in the distance as the wind roars past my static form, waiting for a sign somewhere, far across the ocean.
Unfinished Belvid Ko Big Image, ??/??/2022-2023
I think this image is particularly notable because it's the only "big piece" I've ever given up on. With pieces like this, which can take anywhere from 8 to 18 hours (very rough estimate, I need to start timing myself), I've usually sunken too much effort by the time I hit rough spots to even consider giving up, but I began this piece somewhere in the start of my senior year at uni, and it was just too much to deal with alongside my school work.
I take these pieces as an opportunity to truly push myself, but it wasn't the time. Belvid's armor is very detailed, and I planned to give her plate a mirrored finish, while still trying to keep its embossing readable. Although I still like the composition, I don't think I'll ever come back to this piece. The serval soldier she's standing over is a Loomomu, before I reworked them into a single species.
Finished Waiting, an Angel-, 10/22/2024
If you visit my Blog and give my review of Pseudoregalia a read, you may notice an unhinged ramble partway through the "Music and Art" portion of the review. Here is the fruit of that ramble, one of the most time-consuming images I've ever made (at least it felt that way), and the only piece of fanart I've ever seen for a location in a game, as opposed to a character.
While not my best work, I'm certainly proud of this. It was a major exercise in patience, and I considered dropping it a few times, but I managed to power through and I think I'm stonger for it. I did intend to render the jesters in the background in a single, detailed and consistent artstyle, but the choice to just use whatever method for whoever was the right call. It's my art I'm making for myself and I have final say over my actions. I refused to quit, but that didn't mean I couldn't ease up for my own sake.